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<FONT color="green">001</FONT>    package maze.gui;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import java.awt.Color;<a name="line.3"></a>
<FONT color="green">004</FONT>    import java.awt.Dimension;<a name="line.4"></a>
<FONT color="green">005</FONT>    import java.awt.Graphics2D;<a name="line.5"></a>
<FONT color="green">006</FONT>    import java.awt.Paint;<a name="line.6"></a>
<FONT color="green">007</FONT>    import java.awt.Point;<a name="line.7"></a>
<FONT color="green">008</FONT>    import java.awt.Rectangle;<a name="line.8"></a>
<FONT color="green">009</FONT>    import java.awt.geom.AffineTransform;<a name="line.9"></a>
<FONT color="green">010</FONT>    import java.io.Serializable;<a name="line.10"></a>
<FONT color="green">011</FONT>    import java.util.EnumSet;<a name="line.11"></a>
<FONT color="green">012</FONT>    <a name="line.12"></a>
<FONT color="green">013</FONT>    import javax.swing.ImageIcon;<a name="line.13"></a>
<FONT color="green">014</FONT>    <a name="line.14"></a>
<FONT color="green">015</FONT>    import maze.Main;<a name="line.15"></a>
<FONT color="green">016</FONT>    import maze.model.Direction;<a name="line.16"></a>
<FONT color="green">017</FONT>    <a name="line.17"></a>
<FONT color="green">018</FONT>    /**<a name="line.18"></a>
<FONT color="green">019</FONT>     * This is the base class for the UI rendering delegate classes for painting the<a name="line.19"></a>
<FONT color="green">020</FONT>     * maze view. This base class provides a set of paints and some simple drawing<a name="line.20"></a>
<FONT color="green">021</FONT>     * methods. Extending classes can set new paints or it can override drawing<a name="line.21"></a>
<FONT color="green">022</FONT>     * methods for more control.<a name="line.22"></a>
<FONT color="green">023</FONT>     * @author Luke Last<a name="line.23"></a>
<FONT color="green">024</FONT>     */<a name="line.24"></a>
<FONT color="green">025</FONT>    public abstract class MazePainter implements Serializable<a name="line.25"></a>
<FONT color="green">026</FONT>    {<a name="line.26"></a>
<FONT color="green">027</FONT>       protected Paint background;<a name="line.27"></a>
<FONT color="green">028</FONT>       protected Paint cellBackground;<a name="line.28"></a>
<FONT color="green">029</FONT>       protected Paint fog;<a name="line.29"></a>
<FONT color="green">030</FONT>       protected Paint hover;<a name="line.30"></a>
<FONT color="green">031</FONT>       protected int mazeHeight;<a name="line.31"></a>
<FONT color="green">032</FONT>       protected int mazeWidth;<a name="line.32"></a>
<FONT color="green">033</FONT>       protected Paint peg;<a name="line.33"></a>
<FONT color="green">034</FONT>       protected Paint pegInvalid;<a name="line.34"></a>
<FONT color="green">035</FONT>       protected Paint pegValid;<a name="line.35"></a>
<FONT color="green">036</FONT>       protected ImageIcon robotImage;<a name="line.36"></a>
<FONT color="green">037</FONT>       protected Paint runBest;<a name="line.37"></a>
<FONT color="green">038</FONT>       protected Paint runCurrent;<a name="line.38"></a>
<FONT color="green">039</FONT>       protected Paint runFirst;<a name="line.39"></a>
<FONT color="green">040</FONT>       protected Paint wallEmpty;<a name="line.40"></a>
<FONT color="green">041</FONT>       protected Paint wallSet;<a name="line.41"></a>
<FONT color="green">042</FONT>    <a name="line.42"></a>
<FONT color="green">043</FONT>       /**<a name="line.43"></a>
<FONT color="green">044</FONT>        * Constructor.<a name="line.44"></a>
<FONT color="green">045</FONT>        */<a name="line.45"></a>
<FONT color="green">046</FONT>       public MazePainter()<a name="line.46"></a>
<FONT color="green">047</FONT>       {<a name="line.47"></a>
<FONT color="green">048</FONT>          this.setDefaults();<a name="line.48"></a>
<FONT color="green">049</FONT>       }<a name="line.49"></a>
<FONT color="green">050</FONT>    <a name="line.50"></a>
<FONT color="green">051</FONT>       public void drawCellBackground(Graphics2D g, Rectangle area)<a name="line.51"></a>
<FONT color="green">052</FONT>       {<a name="line.52"></a>
<FONT color="green">053</FONT>          g.setPaint(this.cellBackground);<a name="line.53"></a>
<FONT color="green">054</FONT>          g.fill(area);<a name="line.54"></a>
<FONT color="green">055</FONT>       }<a name="line.55"></a>
<FONT color="green">056</FONT>    <a name="line.56"></a>
<FONT color="green">057</FONT>       public void drawCellHover(Graphics2D g, Rectangle area)<a name="line.57"></a>
<FONT color="green">058</FONT>       {<a name="line.58"></a>
<FONT color="green">059</FONT>          g.setPaint(this.hover);<a name="line.59"></a>
<FONT color="green">060</FONT>          g.fill(area);<a name="line.60"></a>
<FONT color="green">061</FONT>       }<a name="line.61"></a>
<FONT color="green">062</FONT>    <a name="line.62"></a>
<FONT color="green">063</FONT>       public void drawFog(Graphics2D g, Rectangle area)<a name="line.63"></a>
<FONT color="green">064</FONT>       {<a name="line.64"></a>
<FONT color="green">065</FONT>          g.setPaint(this.fog);<a name="line.65"></a>
<FONT color="green">066</FONT>          g.fill(area);<a name="line.66"></a>
<FONT color="green">067</FONT>       }<a name="line.67"></a>
<FONT color="green">068</FONT>    <a name="line.68"></a>
<FONT color="green">069</FONT>       public void drawPeg(Graphics2D g, Rectangle area)<a name="line.69"></a>
<FONT color="green">070</FONT>       {<a name="line.70"></a>
<FONT color="green">071</FONT>          g.setPaint(this.peg);<a name="line.71"></a>
<FONT color="green">072</FONT>          g.fill(area);<a name="line.72"></a>
<FONT color="green">073</FONT>       }<a name="line.73"></a>
<FONT color="green">074</FONT>    <a name="line.74"></a>
<FONT color="green">075</FONT>       public void drawPegInvalid(Graphics2D g, Rectangle area)<a name="line.75"></a>
<FONT color="green">076</FONT>       {<a name="line.76"></a>
<FONT color="green">077</FONT>          g.setPaint(this.pegInvalid);<a name="line.77"></a>
<FONT color="green">078</FONT>          g.fill(area);<a name="line.78"></a>
<FONT color="green">079</FONT>       }<a name="line.79"></a>
<FONT color="green">080</FONT>    <a name="line.80"></a>
<FONT color="green">081</FONT>       public void drawPegValid(Graphics2D g, Rectangle area)<a name="line.81"></a>
<FONT color="green">082</FONT>       {<a name="line.82"></a>
<FONT color="green">083</FONT>          g.setPaint(this.pegValid);<a name="line.83"></a>
<FONT color="green">084</FONT>          g.fill(area);<a name="line.84"></a>
<FONT color="green">085</FONT>       }<a name="line.85"></a>
<FONT color="green">086</FONT>    <a name="line.86"></a>
<FONT color="green">087</FONT>       public void drawRobot(Graphics2D g, Point location, double rotation, int cellWidth,<a name="line.87"></a>
<FONT color="green">088</FONT>             int cellHeight)<a name="line.88"></a>
<FONT color="green">089</FONT>       {<a name="line.89"></a>
<FONT color="green">090</FONT>          //We have to translate our coordinate system to make the image rotation easier.<a name="line.90"></a>
<FONT color="green">091</FONT>          g.translate(location.x, location.y);<a name="line.91"></a>
<FONT color="green">092</FONT>    <a name="line.92"></a>
<FONT color="green">093</FONT>          //Back up the current graphics state.<a name="line.93"></a>
<FONT color="green">094</FONT>          final AffineTransform oldTransform = g.getTransform();<a name="line.94"></a>
<FONT color="green">095</FONT>          //We add half a PI to the rotation because the top of the image is forward.<a name="line.95"></a>
<FONT color="green">096</FONT>          final AffineTransform transform = AffineTransform.getRotateInstance(rotation + Math.PI / 2);<a name="line.96"></a>
<FONT color="green">097</FONT>          //Set the image rotation transformation.<a name="line.97"></a>
<FONT color="green">098</FONT>          g.transform(transform);<a name="line.98"></a>
<FONT color="green">099</FONT>          //Get the size of half the final image. Based on smallest cell dimension.<a name="line.99"></a>
<FONT color="green">100</FONT>          final int size = Math.min(cellWidth, cellHeight) / 2;<a name="line.100"></a>
<FONT color="green">101</FONT>          //Draw the image to scale. The point 0,0 is the center of the image.<a name="line.101"></a>
<FONT color="green">102</FONT>          g.drawImage(this.robotImage.getImage(),<a name="line.102"></a>
<FONT color="green">103</FONT>                      -size,<a name="line.103"></a>
<FONT color="green">104</FONT>                      -size,<a name="line.104"></a>
<FONT color="green">105</FONT>                      size,<a name="line.105"></a>
<FONT color="green">106</FONT>                      size,<a name="line.106"></a>
<FONT color="green">107</FONT>                      0,<a name="line.107"></a>
<FONT color="green">108</FONT>                      0,<a name="line.108"></a>
<FONT color="green">109</FONT>                      this.robotImage.getIconWidth(),<a name="line.109"></a>
<FONT color="green">110</FONT>                      this.robotImage.getIconHeight(),<a name="line.110"></a>
<FONT color="green">111</FONT>                      null);<a name="line.111"></a>
<FONT color="green">112</FONT>          //Restore the original graphics state.<a name="line.112"></a>
<FONT color="green">113</FONT>          g.setTransform(oldTransform);<a name="line.113"></a>
<FONT color="green">114</FONT>          g.translate(-location.x, -location.y);<a name="line.114"></a>
<FONT color="green">115</FONT>       }<a name="line.115"></a>
<FONT color="green">116</FONT>    <a name="line.116"></a>
<FONT color="green">117</FONT>       public void drawRunCurrent(Graphics2D g, Rectangle cellArea, EnumSet&lt;Direction&gt; dirsTraveled)<a name="line.117"></a>
<FONT color="green">118</FONT>       {<a name="line.118"></a>
<FONT color="green">119</FONT>          g.setPaint(this.runCurrent);<a name="line.119"></a>
<FONT color="green">120</FONT>          final int size = Math.min(cellArea.width, cellArea.height) / 5;<a name="line.120"></a>
<FONT color="green">121</FONT>          final int x = cellArea.x + cellArea.width / 2 - size / 2;<a name="line.121"></a>
<FONT color="green">122</FONT>          final int y = cellArea.y + cellArea.height / 2 - size / 2;<a name="line.122"></a>
<FONT color="green">123</FONT>          g.fillOval(x, y, size, size);<a name="line.123"></a>
<FONT color="green">124</FONT>          for (final Direction direction : dirsTraveled)<a name="line.124"></a>
<FONT color="green">125</FONT>          {<a name="line.125"></a>
<FONT color="green">126</FONT>             switch (direction)<a name="line.126"></a>
<FONT color="green">127</FONT>             {<a name="line.127"></a>
<FONT color="green">128</FONT>                case North :<a name="line.128"></a>
<FONT color="green">129</FONT>                   g.fillOval(x, cellArea.y, size, size);<a name="line.129"></a>
<FONT color="green">130</FONT>                   break;<a name="line.130"></a>
<FONT color="green">131</FONT>                case East :<a name="line.131"></a>
<FONT color="green">132</FONT>                   g.fillOval(cellArea.x + cellArea.width - size, y, size, size);<a name="line.132"></a>
<FONT color="green">133</FONT>                   break;<a name="line.133"></a>
<FONT color="green">134</FONT>                case South :<a name="line.134"></a>
<FONT color="green">135</FONT>                   g.fillOval(x, cellArea.y + cellArea.height - size, size, size);<a name="line.135"></a>
<FONT color="green">136</FONT>                   break;<a name="line.136"></a>
<FONT color="green">137</FONT>                case West :<a name="line.137"></a>
<FONT color="green">138</FONT>                   g.fillOval(cellArea.x, y, size, size);<a name="line.138"></a>
<FONT color="green">139</FONT>                   break;<a name="line.139"></a>
<FONT color="green">140</FONT>             }<a name="line.140"></a>
<FONT color="green">141</FONT>          }<a name="line.141"></a>
<FONT color="green">142</FONT>       }<a name="line.142"></a>
<FONT color="green">143</FONT>    <a name="line.143"></a>
<FONT color="green">144</FONT>       public void drawWallEmpty(Graphics2D g, Rectangle area)<a name="line.144"></a>
<FONT color="green">145</FONT>       {<a name="line.145"></a>
<FONT color="green">146</FONT>          g.setPaint(this.wallEmpty);<a name="line.146"></a>
<FONT color="green">147</FONT>          g.fill(area);<a name="line.147"></a>
<FONT color="green">148</FONT>       }<a name="line.148"></a>
<FONT color="green">149</FONT>    <a name="line.149"></a>
<FONT color="green">150</FONT>       public void drawWallSet(Graphics2D g, Rectangle area)<a name="line.150"></a>
<FONT color="green">151</FONT>       {<a name="line.151"></a>
<FONT color="green">152</FONT>          g.setPaint(this.wallSet);<a name="line.152"></a>
<FONT color="green">153</FONT>          g.fill(area);<a name="line.153"></a>
<FONT color="green">154</FONT>       }<a name="line.154"></a>
<FONT color="green">155</FONT>    <a name="line.155"></a>
<FONT color="green">156</FONT>       /**<a name="line.156"></a>
<FONT color="green">157</FONT>        * @return the background<a name="line.157"></a>
<FONT color="green">158</FONT>        */<a name="line.158"></a>
<FONT color="green">159</FONT>       public Paint getBackground()<a name="line.159"></a>
<FONT color="green">160</FONT>       {<a name="line.160"></a>
<FONT color="green">161</FONT>          return background;<a name="line.161"></a>
<FONT color="green">162</FONT>       }<a name="line.162"></a>
<FONT color="green">163</FONT>    <a name="line.163"></a>
<FONT color="green">164</FONT>       /**<a name="line.164"></a>
<FONT color="green">165</FONT>        * @return the cellBackground<a name="line.165"></a>
<FONT color="green">166</FONT>        */<a name="line.166"></a>
<FONT color="green">167</FONT>       public Paint getCellBackground()<a name="line.167"></a>
<FONT color="green">168</FONT>       {<a name="line.168"></a>
<FONT color="green">169</FONT>          return cellBackground;<a name="line.169"></a>
<FONT color="green">170</FONT>       }<a name="line.170"></a>
<FONT color="green">171</FONT>    <a name="line.171"></a>
<FONT color="green">172</FONT>       /**<a name="line.172"></a>
<FONT color="green">173</FONT>        * @return the fog<a name="line.173"></a>
<FONT color="green">174</FONT>        */<a name="line.174"></a>
<FONT color="green">175</FONT>       public Paint getFog()<a name="line.175"></a>
<FONT color="green">176</FONT>       {<a name="line.176"></a>
<FONT color="green">177</FONT>          return fog;<a name="line.177"></a>
<FONT color="green">178</FONT>       }<a name="line.178"></a>
<FONT color="green">179</FONT>    <a name="line.179"></a>
<FONT color="green">180</FONT>       /**<a name="line.180"></a>
<FONT color="green">181</FONT>        * @return the hover<a name="line.181"></a>
<FONT color="green">182</FONT>        */<a name="line.182"></a>
<FONT color="green">183</FONT>       public Paint getHover()<a name="line.183"></a>
<FONT color="green">184</FONT>       {<a name="line.184"></a>
<FONT color="green">185</FONT>          return hover;<a name="line.185"></a>
<FONT color="green">186</FONT>       }<a name="line.186"></a>
<FONT color="green">187</FONT>    <a name="line.187"></a>
<FONT color="green">188</FONT>       /**<a name="line.188"></a>
<FONT color="green">189</FONT>        * @return the peg<a name="line.189"></a>
<FONT color="green">190</FONT>        */<a name="line.190"></a>
<FONT color="green">191</FONT>       public Paint getPeg()<a name="line.191"></a>
<FONT color="green">192</FONT>       {<a name="line.192"></a>
<FONT color="green">193</FONT>          return peg;<a name="line.193"></a>
<FONT color="green">194</FONT>       }<a name="line.194"></a>
<FONT color="green">195</FONT>    <a name="line.195"></a>
<FONT color="green">196</FONT>       /**<a name="line.196"></a>
<FONT color="green">197</FONT>        * @return the pegInvalid<a name="line.197"></a>
<FONT color="green">198</FONT>        */<a name="line.198"></a>
<FONT color="green">199</FONT>       public Paint getPegInvalid()<a name="line.199"></a>
<FONT color="green">200</FONT>       {<a name="line.200"></a>
<FONT color="green">201</FONT>          return pegInvalid;<a name="line.201"></a>
<FONT color="green">202</FONT>       }<a name="line.202"></a>
<FONT color="green">203</FONT>    <a name="line.203"></a>
<FONT color="green">204</FONT>       /**<a name="line.204"></a>
<FONT color="green">205</FONT>        * @return the pegValid<a name="line.205"></a>
<FONT color="green">206</FONT>        */<a name="line.206"></a>
<FONT color="green">207</FONT>       public Paint getPegValid()<a name="line.207"></a>
<FONT color="green">208</FONT>       {<a name="line.208"></a>
<FONT color="green">209</FONT>          return pegValid;<a name="line.209"></a>
<FONT color="green">210</FONT>       }<a name="line.210"></a>
<FONT color="green">211</FONT>    <a name="line.211"></a>
<FONT color="green">212</FONT>       /**<a name="line.212"></a>
<FONT color="green">213</FONT>        * @return the robotImage<a name="line.213"></a>
<FONT color="green">214</FONT>        */<a name="line.214"></a>
<FONT color="green">215</FONT>       public ImageIcon getRobotImage()<a name="line.215"></a>
<FONT color="green">216</FONT>       {<a name="line.216"></a>
<FONT color="green">217</FONT>          return robotImage;<a name="line.217"></a>
<FONT color="green">218</FONT>       }<a name="line.218"></a>
<FONT color="green">219</FONT>    <a name="line.219"></a>
<FONT color="green">220</FONT>       /**<a name="line.220"></a>
<FONT color="green">221</FONT>        * @return the runBest<a name="line.221"></a>
<FONT color="green">222</FONT>        */<a name="line.222"></a>
<FONT color="green">223</FONT>       public Paint getRunBest()<a name="line.223"></a>
<FONT color="green">224</FONT>       {<a name="line.224"></a>
<FONT color="green">225</FONT>          return runBest;<a name="line.225"></a>
<FONT color="green">226</FONT>       }<a name="line.226"></a>
<FONT color="green">227</FONT>    <a name="line.227"></a>
<FONT color="green">228</FONT>       /**<a name="line.228"></a>
<FONT color="green">229</FONT>        * @return the runCurrent<a name="line.229"></a>
<FONT color="green">230</FONT>        */<a name="line.230"></a>
<FONT color="green">231</FONT>       public Paint getRunCurrent()<a name="line.231"></a>
<FONT color="green">232</FONT>       {<a name="line.232"></a>
<FONT color="green">233</FONT>          return runCurrent;<a name="line.233"></a>
<FONT color="green">234</FONT>       }<a name="line.234"></a>
<FONT color="green">235</FONT>    <a name="line.235"></a>
<FONT color="green">236</FONT>       /**<a name="line.236"></a>
<FONT color="green">237</FONT>        * @return the runFirst<a name="line.237"></a>
<FONT color="green">238</FONT>        */<a name="line.238"></a>
<FONT color="green">239</FONT>       public Paint getRunFirst()<a name="line.239"></a>
<FONT color="green">240</FONT>       {<a name="line.240"></a>
<FONT color="green">241</FONT>          return runFirst;<a name="line.241"></a>
<FONT color="green">242</FONT>       }<a name="line.242"></a>
<FONT color="green">243</FONT>    <a name="line.243"></a>
<FONT color="green">244</FONT>       /**<a name="line.244"></a>
<FONT color="green">245</FONT>        * @return the wallEmpty<a name="line.245"></a>
<FONT color="green">246</FONT>        */<a name="line.246"></a>
<FONT color="green">247</FONT>       public Paint getWallEmpty()<a name="line.247"></a>
<FONT color="green">248</FONT>       {<a name="line.248"></a>
<FONT color="green">249</FONT>          return wallEmpty;<a name="line.249"></a>
<FONT color="green">250</FONT>       }<a name="line.250"></a>
<FONT color="green">251</FONT>    <a name="line.251"></a>
<FONT color="green">252</FONT>       /**<a name="line.252"></a>
<FONT color="green">253</FONT>        * @return the wallSet<a name="line.253"></a>
<FONT color="green">254</FONT>        */<a name="line.254"></a>
<FONT color="green">255</FONT>       public Paint getWallSet()<a name="line.255"></a>
<FONT color="green">256</FONT>       {<a name="line.256"></a>
<FONT color="green">257</FONT>          return wallSet;<a name="line.257"></a>
<FONT color="green">258</FONT>       }<a name="line.258"></a>
<FONT color="green">259</FONT>    <a name="line.259"></a>
<FONT color="green">260</FONT>       /**<a name="line.260"></a>
<FONT color="green">261</FONT>        * @param background the background to set<a name="line.261"></a>
<FONT color="green">262</FONT>        */<a name="line.262"></a>
<FONT color="green">263</FONT>       public void setBackground(Paint background)<a name="line.263"></a>
<FONT color="green">264</FONT>       {<a name="line.264"></a>
<FONT color="green">265</FONT>          this.background = background;<a name="line.265"></a>
<FONT color="green">266</FONT>       }<a name="line.266"></a>
<FONT color="green">267</FONT>    <a name="line.267"></a>
<FONT color="green">268</FONT>       /**<a name="line.268"></a>
<FONT color="green">269</FONT>        * @param cellBackground the cellBackground to set<a name="line.269"></a>
<FONT color="green">270</FONT>        */<a name="line.270"></a>
<FONT color="green">271</FONT>       public void setCellBackground(Paint cellBackground)<a name="line.271"></a>
<FONT color="green">272</FONT>       {<a name="line.272"></a>
<FONT color="green">273</FONT>          this.cellBackground = cellBackground;<a name="line.273"></a>
<FONT color="green">274</FONT>       }<a name="line.274"></a>
<FONT color="green">275</FONT>    <a name="line.275"></a>
<FONT color="green">276</FONT>       /**<a name="line.276"></a>
<FONT color="green">277</FONT>        * Set the default values for colors. The base class defaults are all black.<a name="line.277"></a>
<FONT color="green">278</FONT>        */<a name="line.278"></a>
<FONT color="green">279</FONT>       public void setDefaults()<a name="line.279"></a>
<FONT color="green">280</FONT>       {<a name="line.280"></a>
<FONT color="green">281</FONT>          this.cellBackground = Color.BLACK;<a name="line.281"></a>
<FONT color="green">282</FONT>          this.wallSet = Color.BLACK;<a name="line.282"></a>
<FONT color="green">283</FONT>          this.wallEmpty = Color.BLACK;<a name="line.283"></a>
<FONT color="green">284</FONT>          this.background = Color.WHITE;<a name="line.284"></a>
<FONT color="green">285</FONT>          this.peg = Color.BLACK;<a name="line.285"></a>
<FONT color="green">286</FONT>          this.pegValid = Color.BLACK;<a name="line.286"></a>
<FONT color="green">287</FONT>          this.pegInvalid = Color.BLACK;<a name="line.287"></a>
<FONT color="green">288</FONT>          this.fog = Color.BLACK;<a name="line.288"></a>
<FONT color="green">289</FONT>          this.runFirst = Color.BLACK;<a name="line.289"></a>
<FONT color="green">290</FONT>          this.runBest = Color.BLACK;<a name="line.290"></a>
<FONT color="green">291</FONT>          this.runCurrent = Color.BLACK;<a name="line.291"></a>
<FONT color="green">292</FONT>          this.hover = Color.BLACK;<a name="line.292"></a>
<FONT color="green">293</FONT>          this.robotImage = Main.getImageResource("gui/images/mouse.png");<a name="line.293"></a>
<FONT color="green">294</FONT>       }<a name="line.294"></a>
<FONT color="green">295</FONT>    <a name="line.295"></a>
<FONT color="green">296</FONT>       /**<a name="line.296"></a>
<FONT color="green">297</FONT>        * @param fog the fog to set<a name="line.297"></a>
<FONT color="green">298</FONT>        */<a name="line.298"></a>
<FONT color="green">299</FONT>       public void setFog(Paint fog)<a name="line.299"></a>
<FONT color="green">300</FONT>       {<a name="line.300"></a>
<FONT color="green">301</FONT>          this.fog = fog;<a name="line.301"></a>
<FONT color="green">302</FONT>       }<a name="line.302"></a>
<FONT color="green">303</FONT>    <a name="line.303"></a>
<FONT color="green">304</FONT>       /**<a name="line.304"></a>
<FONT color="green">305</FONT>        * @param hover the hover to set<a name="line.305"></a>
<FONT color="green">306</FONT>        */<a name="line.306"></a>
<FONT color="green">307</FONT>       public void setHover(Paint hover)<a name="line.307"></a>
<FONT color="green">308</FONT>       {<a name="line.308"></a>
<FONT color="green">309</FONT>          this.hover = hover;<a name="line.309"></a>
<FONT color="green">310</FONT>       }<a name="line.310"></a>
<FONT color="green">311</FONT>    <a name="line.311"></a>
<FONT color="green">312</FONT>       /**<a name="line.312"></a>
<FONT color="green">313</FONT>        * Set the maze model dimensions so that this renderer knows how big the maze<a name="line.313"></a>
<FONT color="green">314</FONT>        * is and can calculate locations.<a name="line.314"></a>
<FONT color="green">315</FONT>        * @param size The size of the maze in pixels.<a name="line.315"></a>
<FONT color="green">316</FONT>        */<a name="line.316"></a>
<FONT color="green">317</FONT>       public void setMazeSize(Dimension size)<a name="line.317"></a>
<FONT color="green">318</FONT>       {<a name="line.318"></a>
<FONT color="green">319</FONT>          if (size != null)<a name="line.319"></a>
<FONT color="green">320</FONT>          {<a name="line.320"></a>
<FONT color="green">321</FONT>             this.mazeWidth = size.width;<a name="line.321"></a>
<FONT color="green">322</FONT>             this.mazeHeight = size.height;<a name="line.322"></a>
<FONT color="green">323</FONT>          }<a name="line.323"></a>
<FONT color="green">324</FONT>       }<a name="line.324"></a>
<FONT color="green">325</FONT>    <a name="line.325"></a>
<FONT color="green">326</FONT>       /**<a name="line.326"></a>
<FONT color="green">327</FONT>        * @param peg the peg to set<a name="line.327"></a>
<FONT color="green">328</FONT>        */<a name="line.328"></a>
<FONT color="green">329</FONT>       public void setPeg(Paint peg)<a name="line.329"></a>
<FONT color="green">330</FONT>       {<a name="line.330"></a>
<FONT color="green">331</FONT>          this.peg = peg;<a name="line.331"></a>
<FONT color="green">332</FONT>       }<a name="line.332"></a>
<FONT color="green">333</FONT>    <a name="line.333"></a>
<FONT color="green">334</FONT>       /**<a name="line.334"></a>
<FONT color="green">335</FONT>        * @param pegInvalid the pegInvalid to set<a name="line.335"></a>
<FONT color="green">336</FONT>        */<a name="line.336"></a>
<FONT color="green">337</FONT>       public void setPegInvalid(Paint pegInvalid)<a name="line.337"></a>
<FONT color="green">338</FONT>       {<a name="line.338"></a>
<FONT color="green">339</FONT>          this.pegInvalid = pegInvalid;<a name="line.339"></a>
<FONT color="green">340</FONT>       }<a name="line.340"></a>
<FONT color="green">341</FONT>    <a name="line.341"></a>
<FONT color="green">342</FONT>       /**<a name="line.342"></a>
<FONT color="green">343</FONT>        * @param pegValid the pegValid to set<a name="line.343"></a>
<FONT color="green">344</FONT>        */<a name="line.344"></a>
<FONT color="green">345</FONT>       public void setPegValid(Paint pegValid)<a name="line.345"></a>
<FONT color="green">346</FONT>       {<a name="line.346"></a>
<FONT color="green">347</FONT>          this.pegValid = pegValid;<a name="line.347"></a>
<FONT color="green">348</FONT>       }<a name="line.348"></a>
<FONT color="green">349</FONT>    <a name="line.349"></a>
<FONT color="green">350</FONT>       /**<a name="line.350"></a>
<FONT color="green">351</FONT>        * @param robotImage the robotImage to set<a name="line.351"></a>
<FONT color="green">352</FONT>        */<a name="line.352"></a>
<FONT color="green">353</FONT>       public void setRobotImage(ImageIcon robotImage)<a name="line.353"></a>
<FONT color="green">354</FONT>       {<a name="line.354"></a>
<FONT color="green">355</FONT>          this.robotImage = robotImage;<a name="line.355"></a>
<FONT color="green">356</FONT>       }<a name="line.356"></a>
<FONT color="green">357</FONT>    <a name="line.357"></a>
<FONT color="green">358</FONT>       /**<a name="line.358"></a>
<FONT color="green">359</FONT>        * @param runBest the runBest to set<a name="line.359"></a>
<FONT color="green">360</FONT>        */<a name="line.360"></a>
<FONT color="green">361</FONT>       public void setRunBest(Paint runBest)<a name="line.361"></a>
<FONT color="green">362</FONT>       {<a name="line.362"></a>
<FONT color="green">363</FONT>          this.runBest = runBest;<a name="line.363"></a>
<FONT color="green">364</FONT>       }<a name="line.364"></a>
<FONT color="green">365</FONT>    <a name="line.365"></a>
<FONT color="green">366</FONT>       /**<a name="line.366"></a>
<FONT color="green">367</FONT>        * @param runCurrent the runCurrent to set<a name="line.367"></a>
<FONT color="green">368</FONT>        */<a name="line.368"></a>
<FONT color="green">369</FONT>       public void setRunCurrent(Paint runCurrent)<a name="line.369"></a>
<FONT color="green">370</FONT>       {<a name="line.370"></a>
<FONT color="green">371</FONT>          this.runCurrent = runCurrent;<a name="line.371"></a>
<FONT color="green">372</FONT>       }<a name="line.372"></a>
<FONT color="green">373</FONT>    <a name="line.373"></a>
<FONT color="green">374</FONT>       /**<a name="line.374"></a>
<FONT color="green">375</FONT>        * @param runFirst the runFirst to set<a name="line.375"></a>
<FONT color="green">376</FONT>        */<a name="line.376"></a>
<FONT color="green">377</FONT>       public void setRunFirst(Paint runFirst)<a name="line.377"></a>
<FONT color="green">378</FONT>       {<a name="line.378"></a>
<FONT color="green">379</FONT>          this.runFirst = runFirst;<a name="line.379"></a>
<FONT color="green">380</FONT>       }<a name="line.380"></a>
<FONT color="green">381</FONT>    <a name="line.381"></a>
<FONT color="green">382</FONT>       /**<a name="line.382"></a>
<FONT color="green">383</FONT>        * @param wallEmpty the wallEmpty to set<a name="line.383"></a>
<FONT color="green">384</FONT>        */<a name="line.384"></a>
<FONT color="green">385</FONT>       public void setWallEmpty(Paint wallEmpty)<a name="line.385"></a>
<FONT color="green">386</FONT>       {<a name="line.386"></a>
<FONT color="green">387</FONT>          this.wallEmpty = wallEmpty;<a name="line.387"></a>
<FONT color="green">388</FONT>       }<a name="line.388"></a>
<FONT color="green">389</FONT>    <a name="line.389"></a>
<FONT color="green">390</FONT>       /**<a name="line.390"></a>
<FONT color="green">391</FONT>        * @param wallSet the wallSet to set<a name="line.391"></a>
<FONT color="green">392</FONT>        */<a name="line.392"></a>
<FONT color="green">393</FONT>       public void setWallSet(Paint wallSet)<a name="line.393"></a>
<FONT color="green">394</FONT>       {<a name="line.394"></a>
<FONT color="green">395</FONT>          this.wallSet = wallSet;<a name="line.395"></a>
<FONT color="green">396</FONT>       }<a name="line.396"></a>
<FONT color="green">397</FONT>    }<a name="line.397"></a>




























































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